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Game Engine Black Book: DOOM: v1.1
Game Engine Black Book: Doom is the story of how id Software created one of the most popular and influential video games of all time.
Game Engine Black Book: DOOM: v1.1
Item #: 35966763

Game Engine Black Book: DOOM: v1.1

Item #: 35966763

LKR 17768

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Game Engine Black Book: Doom is the story of how id Software created one of the most popular and influential video games of all time.
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What Stands Out

In-Depth Analysis
This book provides a comprehensive exploration of the DOOM engine, dissecting its mechanics and design philosophy, making it invaluable for developers and gaming enthusiasts looking to understand classic game design.
Expert Insights
Authored by industry veterans, it shares insider knowledge and tips, ensuring readers gain professional insights into game development processes and the significance of DOOM in gaming history.
Hands-On Guides
Includes practical examples and coding exercises, allowing readers to apply concepts learned, enhancing their skills and understanding of game engine architecture directly, perfect for aspiring developers.

Product Details

Explore the detailed analysis of DOOM game engine in the Game Engine Black Book. Order now and gain insights into the legendary game's development and design. Available at Ubuy Sri Lanka.
  • Book about the history and engineering behind the creation of DOOM
  • Detailed descriptions and drawings of the challenges id Software faced
  • Covers the hardware used, including Intel 486 and Motorola 68040 CPUs
  • Explains the revolutionary design of the game engine
  • Highlights how DOOM changed the gaming industry
  • Written by an author with expertise in the subject
Publisher Independently published
Publication date May 22, 2019
Language English
Print length 432 pages
ISBN-10 1099819776
ISBN-13 978-1099819773
Item Weight 1.96 pounds (890 grams)
Dimensions 7.5 x 1.02 x 9.25 inches (19.1 x 2.6 x 23.5 cm)

Who Should Buy?

Suitable For
  • Game Developers

    Ideal for developers looking to understand the mechanics of classic game engines and enhance their programming skills.

  • Game Designers

    Useful for designers wanting to explore the design principles behind iconic games like DOOM for inspiration.

  • Students

    Great resource for students studying game development or computer science, offering practical insights into engine architecture.

Not Suitable For
  • Casual Gamers

    Not suitable for casual gamers who simply want to play games without interest in underlying technology.

Product Description

Game Engine Black Book: DOOM: v1.1

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Customer Questions & Answers

  • Question: What is the Game Engine Black Book: DOOM about?

    Answer: The Game Engine Black Book: DOOM delves into the intricate details of DOOM's game engine, offering insights into its architecture, design philosophy, and programming techniques. This book is beneficial for game developers and enthusiasts looking to understand the foundational aspects of one of the most influential games in history. By dissecting the original DOOM engine, readers can gain a clearer understanding of real-time rendering, level design, and the overall mechanics of classic FPS games.
  • Question: Who is the target audience for this book?

    Answer: This book is primarily aimed at aspiring game developers, computer science students, and seasoned professionals who wish to glean knowledge from the original DOOM engine. It’s also suitable for history enthusiasts interested in unearthing the evolution of video gaming technology. By studying this book, readers can enhance their programming skills while exploring the innovations that shaped the gaming industry.
  • Question: Does the book include practical examples and code snippets?

    Answer: Yes, the Game Engine Black Book: DOOM includes practical examples and code snippets throughout the text. These elements are crucial as they allow readers to apply theoretical concepts in a hands-on manner. By working through these codes, developers can better grasp how the original DOOM mechanics functioned, assisting them in employing similar techniques in their own projects.
  • Question: Can beginners benefit from reading this book?

    Answer: Absolutely! While the book contains in-depth technical content, it’s written in an accessible format that beginners can follow. For newcomers to game development, this book serves as a gateway into programming and game design, providing both foundational knowledge and advanced insights. Beginners can start with the basics and gradually build up their understanding, making it beneficial for various skill levels.
  • Question: What distinguishes this book from other game development literature?

    Answer: The Game Engine Black Book: DOOM stands out because it directly analyzes the original DOOM engine, highlighting revolutionary techniques used in its development. Unlike general game development texts, this book offers a focused study on a landmark game, revealing secrets and methodologies that have influenced countless other titles. Readers can explore unique aspects of game design that had a lasting impact on the industry.
  • Question: Is there a digital version of this book available?

    Answer: Currently, this book is primarily available in paperback format. However, since it is a popular title among game developers and enthusiasts, it may become available in a digital format in the future. For those preferring digital reading options, keeping an eye on major retailers might be helpful, as they often release electronic versions of popular books eventually.
  • Question: What level of programming knowledge is required to benefit from this book?

    Answer: While some familiarity with programming concepts is beneficial, the Game Engine Black Book: DOOM is designed to cater to a wide audience. Readers with basic programming knowledge can readily grasp the concepts, while more advanced developers will find valuable insights and techniques they can incorporate into their projects. The book builds upon existing knowledge, making it an enriching read for anyone looking to expand their skills.
  • Question: Are there illustrations or diagrams in the book?

    Answer: Yes, the book includes illustrations and diagrams that visually represent concepts discussed in the text. These visuals enhance comprehension and help readers visualize complex ideas related to game engine architecture and design. For example, flowcharts or graphical representations of game levels can assist in making theoretical concepts more tangible, thereby enriching the educational experience.
  • Question: How can this book influence modern game development?

    Answer: The principles and techniques explored in the Game Engine Black Book: DOOM have laid the groundwork for many modern game engines. By studying the strategies used in DOOM, contemporary developers can draw inspiration for optimizing performance, enhancing user experience, and implementing similar programming techniques. This book serves as a historical record and a learning tool for those looking to innovate in today’s gaming landscape.
  • Question: Where can I buy the Game Engine Black Book: DOOM in Sri Lanka?

    Answer: You can purchase the Game Engine Black Book: DOOM from Ubuy, which offers a wide range of books and other products available for delivery in Sri Lanka. Ubuy provides a user-friendly platform for browsing and purchasing this title along with many others, ensuring that you have access to various payment and delivery options.

Game Programming Editorial Review

The Game Engine Black Book: DOOM v1.1 provides an in-depth and detailed look into the development of DOOM. The book provides detailed information about the code and concepts, including color pictures and quotes from industry greats. It is a gem and will be studied by scholars in the future. The book appeals to software engineers and computer nerds who were around during DOOM's release. While the book is well-written and clear, the author needs an editor to improve the writing. The book offers a great deep dive into the challenges and creative solutions of the time.

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Pros

  • In-depth and detailed look at the development of DOOM
  • Detailed information about code and concepts
  • Appeals to software engineers and computer nerds
  • Offers a great deep dive into the challenges and creative solutions of the time
  • Color pictures and quotes from industry greats

Cons

  • The author needs an editor to improve writing quality

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